/*
	Source File : InputRC4XcodeStream.h


	Copyright 2016 Gal Kahana PDFWriter

	Licensed under the Apache License, Version 2.0 (the "License");
	you may not use this file except in compliance with the License.
	You may obtain a copy of the License at

	http://www.apache.org/licenses/LICENSE-2.0

	Unless required by applicable law or agreed to in writing, software
	distributed under the License is distributed on an "AS IS" BASIS,
	WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
	See the License for the specific language governing permissions and
	limitations under the License.
*/
#pragma once

#include "EStatusCode.h"
#include "IByteReader.h"
#include "RC4.h"
#include "ByteList.h"

class InputRC4XcodeStream : public IByteReader
{
public:
	InputRC4XcodeStream(void);
	~InputRC4XcodeStream(void);

	// Note that assigning passes ownership on the stream, use Assign(NULL) to remove ownership
	InputRC4XcodeStream(IByteReader* inSourceReader,const ByteList& inKey);

	// Assigning passes ownership of the input stream to the decoder stream. 
	// if you don't care for that, then after finishing with the decode, Assign(NULL).
	void Assign(IByteReader* inSourceReader, const ByteList& inKey=ByteList());

	// IByteReader implementation. note that "inBufferSize" determines how many
	// bytes will be placed in the Buffer...not how many are actually read from the underlying
	// encoded stream. got it?!
	virtual IOBasicTypes::LongBufferSizeType Read(IOBasicTypes::Byte* inBuffer, IOBasicTypes::LongBufferSizeType inBufferSize);

	virtual bool NotEnded();

private:
	IByteReader *mSourceStream;
	RC4 mRC4;
};
