A CLEO4 opcodes for audio playing.
Was made by CLEO team (https://github.com/cleolibrary/CLEO4), ported by RusJJ.
Discord server: https://discord.gg/2MY7W39kBg

Website of CLEO4:
https://cleo.li/

Android version source code:
https://github.com/AndroidModLoader/GTASA_CLEO_AudioStreams

To use with Sanny Builder 3, add those lines at the end of ../data/sa_mobile/SASCM.ini or for any other game:
0AAC=2,%2d% = load_audio_stream %1d%
0AAD=2,set_audio_stream %1d% state %2d%
0AAE=1,remove_audio_stream %1d%
0AAF=2,%2d% = get_audio_stream_length %1d%
0AB9=2,get_audio_stream %1d% state_to %2d%
0ABB=2,%2d% = audio_stream %1d% volume
0ABC=2,set_audio_stream %1d% volume %2d%
0AC0=2,set_audio_stream %1d% looped %2d%
0AC1=2,%2d% = load_audio_stream_with_3d_support %1d% ; IF and SET
0AC2=4,link_3d_audio_stream %1d% at_coords %2d% %3d% %4d%
0AC3=2,link_3d_audio_stream %1d% to_object %2d%
0AC4=2,link_3d_audio_stream %1d% to_actor %2d%
0AC5=2,link_3d_audio_stream %1d% to_car %2d%