Changes in v2.0.1.10:
  I hope we finally got fixed some default opcodes and other crashes!
  Fixed a possible memory leak
  Bumped a "script space" limit from 2MB total to 16MB
  Fixed opcode 0DDE !
  Much bigger script textures limit (up to 1024)
  A bunch of a new opcodes, like always!

Changes in v2.0.1.9:
  Fixed all the crashes from previous versions. Im sorry..!
  
  Implemented a bunch of new opcodes that will help you with all your cool mods!
  

Changes in v2.0.1.7:
  Previous opcodes for SCM funcs should be working now, again
  
  Implemented a CLEOMath plugin directly into CLEOMod (because it's tiny)
    Opcodes 1C00 - 1C38. Check readme (https://github.com/AndroidModLoader/GTA_CLEOMod?tab=readme-ov-file#another-opcodes) for the full list
  
  More CLEO4 and 5 opcodes! (check readme)
  
  A folder "sav" doesnt appear for no reason now. It was an annoying thing for some ppl.


Changes in v2.0.1.6:
  Fixed a few opcodes (because some places are already taken):
    0A8F
    0A90
  
  A few opcodes are now available for GTA:VC too!
  CLEOMod now comes with additional "interface" for other mods!
    This helps in a CLEO plugins creating for much better features!
	
  CLEO5 opcodes (they are so much untested and probably unstable):
    2400=3, copy_memory %1d% to %2d% size %3d%
    2401=4, read_memory_with_offset %1d% offset %2d% size %3d% store_to %4d%
    2402=4, write_memory_with_offset %1d% offset %2d% size %3d% value %4d%
    2403=1, forget_memory %1d%
    2404=1, get_script_struct_just_created %1d%
    2405=1, is_script_running %1d%
    2406=1, get_script_struct_from_filename %1s%
    2407=3, is_memory_equal address_a %1d% address_b %2d% size %d3%
    2600=1, is_text_empty %1s%
    2601=3, is_text_equal %1s% another %2s% ignore_case %3d%
    2602=3, is_text_in_text %1s% sub_text %2s% ignore_case %3d%
    2603=3, is_text_prefix %1s% prefix %2s% ignore_case %3d%
    2604=3, is_text_suffix %1s% suffix %2s% ignore_case %3d%
    2605=-1, display_text_formatted offset_left %1d% offset_top %2d% format %3d% args
    2300=2, get_file_position %1d% store_to %2d%
    2301=3, read_block_from_file %1d% size %2d% buffer %3d% // IF and SET
    2302=3, write_block_to_file %1d% size %2d% address %3d% // IF and SET
    2303=2, %2s% = resolve_filepath %1s%
    2304=3, %3s% = get_script_filename %1d% full_path %2d% // IF and SET
    0B00=1, delete_file %1s% //IF and SET
    0B01=1, delete_directory %1s% with_all_files_and_subdirectories %2d% //IF and SET
    0B02=2, move_file %1s% to %2s% //IF and SET
    0B03=2, move_directory %1s% to %2s% //IF and SET
    0B04=2, copy_file %1s% to %2s% //IF and SET
    0B05=2, copy_directory %1d% to %2d% //IF and SET
    2000=1, %1d% = get_cleo_arg_count
    2002=-1, cleo_return_with ...
    2003=-1, cleo_return_fail
  

Changes in v2.0.1.5:
  Crash and bug fixes
  Bug fixes for Vice City!
  New CLEO4 opcodes:
    0A8E=3,%3d% = %1d% + %2d% ; int
    0A8F=3,%3d% = %1d% - %2d% ; int
    0A90=3,%3d% = %1d% * %2d% ; int
    0A91=3,%3d% = %1d% / %2d% ; int
	0AA0=1,gosub_if_false %1p%
    0AA1=0,return_if_false
    0AA2=2,%2h% = load_library %1d% // IF and SET
    0AA4=3,%3d% = get_proc_address %1d% library %2d% // IF and SET
    0AAB=1,file_exists %1d%
	0AB1=-1,call_scm_func %1p%
	0AB2=-1,ret
	0AB5=3,store_actor %1d% closest_vehicle_to %2d% closest_ped_to %3d%
	0ACA=1,show_text_box %1d%
	0ACB=3,show_styled_text %1d% time %2d% style %3d%
    0ACC=2,show_text_lowpriority %1d% time %2d%
    0ACD=2,show_text_highpriority %1d% time %2d%
    0ACE=-1,show_formatted_text_box %1d%
    0ACF=-1,show_formatted_styled_text %1d% time %2d% style %3d%
    0AD0=-1,show_formatted_text_lowpriority %1d% time %2d%
    0AD1=-1,show_formatted_text_highpriority %1d% time %2d%
    0AD2=2,%2d% = player %1d% targeted_actor //IF and SET
    0AD3=-1,string %1d% format %2d% ...
    0AD4=-1,%3d% = scan_string %1d% format %2d%  //IF and SET
    0ADB=2,%2d% = car_model %1o% name
    0ADD=1,spawn_car_with_model %1o% at_player_location //IF and SET // custom if-set condition
    0AE4=1,directory_exist %1d%
	0AE5=1,create_directory %1d% //IF and SET
    0AE6=3,%2d% = find_first_file %1d% get_filename_to %3d% //IF and SET
    0AE7=2,%2d% = find_next_file %1d% //IF and SET
    0AE8=1,find_close %1d%
	0AF6=-1,ret_if_false // custom 0AB2
    0AF7=-1,ret_if_true // custom 0AB2
	
  A custom opcodes to replace Thread Saving from CLEO4:
    0AF8=1,save_local_vars_named %1d% //IF and SET
    0AF9=1,load_local_vars_named %1d% //IF and SET
    0AFA=1,delete_local_vars_save %1d% //IF and SET
    0AFB=-1,save_script_vars_named %1d% //IF and SET
    0AFC=-1,load_script_vars_named %1d% //IF and SET
    0AFD=1,delete_script_vars_save %1d% //IF and SET
	
  A new AML-exclusive opcodes:
    3A00=2,%2d% = aml_has_mod_loaded %1s% // IF and SET
    3A01=3,%3d% = aml_has_mod_loaded %1s% version %2s% // IF and SET
    3A02=4,aml_redirect_code %1d% add_ib %2d% to %3d% add_ib %4d%
    3A03=4,aml_jump_code %1d% add_ib %2d% to %3d% add_ib %4d%
    3A04=3,%3d% = aml_get_branch_dest %1d% add_ib %2d%
    3A05=0,aml_mls_save
    3A06=1,aml_mls_has_value %1s% // IF and SET
    3A07=1,aml_mls_delete_value %1s%
    3A08=2,aml_mls_set_int %1s% to %2d%
    3A09=2,aml_mls_set_float %1s% to %2d%
    3A0A=2,aml_mls_set_string %1s% to %2s%
    3A0B=3,%3d% = aml_mls_get_int %1s% default %2d%
    3A0C=3,%3d% = aml_mls_get_float %1s% default %2d%
    3A0D=3,%3s% = aml_mls_get_string %1s% default %2s%
	
	

Changes in v2.0.1.4:
  Colorable menu arrows that i forgot!
  Comes with opcodes from CLEO4!
    0A96=2,%2d% = actor %1d% struct
    0A97=2,%2d% = car %1d% struct
    0A98=2,%2d% = object %1d% struct
    0A9F=1,%1d% = current_thread_pointer
    0AAA=2,%2d% = thread %1d% pointer // IF and SET
    0AC6=2,push_string %1d% var %1d% // This one is custom to be used with 0AC8
    0AC7=2,%2d% = var %1d% offset
    0AC8=2,%2d% = allocate_memory_size %1d%
    0AC9=1,free_allocated_memory %1d%
    0AEA=2,%2d% = actor_struct %1d% handle
    0AEB=2,%2d% = car_struct %1d% handle
    0AEC=2,%2d% = object_struct %1d% handle
    0AEE=3,%3d% = %1d% exp %2d% // all floats
    0AEF=3,%3d% = log %1d% base %2d% // all floats
  Has opcodes specially for GTA San Andreas!
    0AB6=3,store_target_marker_coords_to %1d% %2d% %3d% // IF and SET
    0AB7=2,get_vehicle %1d% number_of_gears_to %2d%
    0AB8=2,get_vehicle %1d% current_gear_to %2d%
    0ABD=1,vehicle %1d% siren_on
    0ABE=1,vehicle %1d% engine_on
    0ABF=2,set_vehicle %1d% engine_state_to %2d%
    0AD2=2,%2d% = player %1d% targeted_actor //IF and SET
    0ADB=2,%2d% = car_model %1o% name
    0AE1=7,%7d% = find_actor_near_point %1d% %2d% %3d% in_radius %4d% find_next %5h% pass_deads %6h% //IF and SET
    0AE2=7,%7d% = find_vehicle_near_point %1d% %2d% %3d% in_radius %4d% find_next %5h% pass_wrecked %6h% //IF and SET
    0AE3=6,%6d% = find_object_near_point %1d% %2d% %3d% in_radius %4d% find_next %5h% //IF and SET



Changes in v2.0.1.3:
  Now it uses a CLEO's interface! Previous CLEO-extension are not supported!
  Has a fix by XMDS for an opcode 0DD2
  Now is coming with a customizeable CLEO menu color